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 Post subject: Spawn
PostPosted: Wed May 20, 2015 10:00 pm 
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Joined: Tue Jul 01, 2014 7:50 pm
Posts: 29
has anyone started working on spawn, or have talked to dark about building a new spawn? If not, i would like to help or take charge of organizing or setting up a new spawn.


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 Post subject: Re: Spawn
PostPosted: Fri May 22, 2015 3:38 am 
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Joined: Sun Dec 08, 2013 6:22 am
Posts: 17
Hey Jap...welcome back...I will help too.


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 Post subject: Re: Spawn
PostPosted: Tue May 26, 2015 4:14 am 
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Joined: Sun Dec 08, 2013 6:22 am
Posts: 17
Caro and i were talking about spawn point yesterday and would like to move it to the 0/0 coordinates. We would construct a simpleish building for people to spawn into..No real theme just something to reflect the vanilla nature and intent of the Resdayn residents to have a simple server to play the game..keivia


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 Post subject: Re: Spawn
PostPosted: Tue May 26, 2015 5:47 pm 
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Joined: Sun Nov 17, 2013 10:24 pm
Posts: 8
I had some thoughts for the spawn, having it at 0,0 would be nice. We could open the Axial Railroad running in all 4 directions out of spawn along the axes.


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 Post subject: Re: Spawn
PostPosted: Tue May 26, 2015 7:58 pm 
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Joined: Tue Jul 01, 2014 7:50 pm
Posts: 29
If simple is the way most people would like the new spawn to be, then I probably should not help with planning. I tend to go overboard. I will still help with building


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 Post subject: Re: Spawn
PostPosted: Fri May 29, 2015 12:09 am 
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Joined: Sun Nov 17, 2013 10:24 pm
Posts: 8
japdragon04 wrote:
If simple is the way most people would like the new spawn to be, then I probably should not help with planning. I tend to go overboard. I will still help with building


I'm sure any suggestions, simple or not, are welcome. If they end up not fitting into the final design, that's fine.


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 Post subject: Re: Spawn
PostPosted: Fri May 29, 2015 3:41 pm 
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Joined: Sun Nov 10, 2013 6:19 pm
Posts: 121
It probably is a good idea to create a new spawn, given our current spawn isn't very organized. I'll see about moving the spawn coordinates to 0,0.


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