It is currently Sun Dec 16, 2018 4:58 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Narsis City Council Voting Guide - November 23rd
PostPosted: Sat Nov 23, 2013 11:58 am 
Offline

Joined: Sun Nov 10, 2013 6:19 pm
Posts: 121
[This is the voting guide for the Narsis City Council for November 23rd. If you are a Councilor and can't make the meeting, drop off your proposals/votes either here on the forums or in-game at the Council dropbox.]

Welcome back Councilors, to the second meeting of the Narsis City Council! The affairs in the capital of Narsis are grave, as always, the people look for guidance and call upon you! Before we start with proposals, let us first hear from our leader, Mayor Creeper, on how we should lead Narsis in the following week.

The first issue in tonight’s Council meeting is once again economic proposals. A maximum of five economic proposals will be considered when brought to the Council floor. As a reminder, the Council can choose to raise or lower the price of an item in the city’s server shops by $0.05 or 25% where applicable. City revenue is increased by 2% for every $0.01 price increase, and city revenue is decreased by 2% for every $0.01 price decrease. We’ll now open the floor to economic proposals. Once all proposals have been made, we’ll hold a vote to see which ones pass.

As some of you might recall, last week the Council had to decide on what to do about the Telvanni attack on the Mage’s Guild. Ultimately, our Grandmaster Exovian was hired for the job of clearing out the Mage’s Guild, but since then the Hlaalu Council has chosen to ignore Telvanni aggression and pursue diplomacy with our enemies. Therefore, the search to discover the Telvanni agents responsible will have to go unattended this week, to preserve diplomacy with that House. Instead, we turn our attention to another matter concerning the city. The Grand Bazaar in Market District has hardly ever been safe, but a recent infestation of spiders has made the building even more dangerous than usual. This is merely a job for an exterminator, the Council may choose to pay $400 to whoever might be willing to face a spider onslaught, or simply ignore the infestation.

Moving on, we now present citizen proposals to the Council. A maximum of five citizen proposals can be considered by the Council.

[Citizen Proposals to be presented here.]

Finally, for the last set of issues before the Council, we turn to possible district policies and annexation. The Council can choose to enact certain district policies, such as new requirements for future districts, the length of time given for district completion, and new building standards. Currently, district contractors are given two months to complete a given district. At this time, there is no additional territory to annex into the city, so the Council only has to review district standards. The Council may now bring forward proposals for district policies.

This concludes today’s meeting. We’ll be meeting again at the same time next Saturday. Thank you for your time Councilors, you’ll find your paychecks in the mail! A transcript of today’s meeting will be provided to the general public.


Top
 Profile  
 
 Post subject: Re: Narsis City Council Voting Guide - November 23rd
PostPosted: Sat Nov 23, 2013 3:49 pm 
Offline

Joined: Mon Nov 18, 2013 12:57 pm
Posts: 14
Darkelfguy wrote:
Ultimately, our Grandmaster Exovian was hired for the job of clearing out the Mage’s Guild, but since then the Hlaalu Council has chosen to ignore Telvanni aggression and pursue diplomacy with our enemies. Therefore, the search to discover the Telvanni agents responsible will have to go unattended this week, to preserve diplomacy with that House.


I don't see why this is the case. Even if diplomacy is being perused, I don't see anyone expecting a free hand. Even countries in the real world don't break things off if their agents are caught, simply because, well... everyone does it. It's an acknowledged risk of playing the game.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme made by Keenen Wheeler